War Thunder Trailer "Victory is Ours" - from idea to release
Yehor Borshchevskyi
What the talk is about
Yehor Borshchevskyi explains how the studio Postmodern made the live-action War Thunder trailer "Victory is Ours" together with the game's developers. His main point is that such a trailer is joint work between the production company and the client, and that full creative freedom produced the best result. He calls previsualization the key stage: it tested the drama, defined the 3D assets needed and shaped the shooting tasks. He then shares practical solutions: sets built from a tractor and a cockpit piece, a rig imitating tank tracks, a crane with a spotlight to recreate sunlight on a chroma-key stage, drone shots of the ground, and 3D scans of actors. He also covers hard VFX work, including the battlefield, clouds and a tank explosion, and a dispute over the music that viewers ended up loving. Useful for directors, producers and VFX teams making cinematics for games.