GAMES GATHERING 2015 KYIV

Horizontal management model in a game dev studio

Talk recording: Horizontal management model in a game dev studio

Artem Myronovskyi

What the talk is about

Artem Myronovskyi talks about the horizontal management model in a game studio: why companies choose it and what you run into when building one. He compares vertical, horizontal and chaotic companies, cites Valve and Supercell as examples, and argues that a "flat" team does not mean no roles but delegation to experts and meritocracy. He warns against mob rule, mentions holacracy, and shares his own studio's experience: no staff schedule or job descriptions, roles instead of positions, T-shaped specialists and very careful hiring. The downsides he names are discipline, conflicts, more iterations and the difficulty of outsourcing work. His main point is that a manager must know and love the people on the team. Useful for studio heads and team leads.