How to learn to speak the same language as a composer
Artem Samoilenko
What the talk is about
Artem Samoilenko explains how developers and clients can communicate with a composer more effectively. He shows typical problems: vague wording takes up time, especially in indie projects and freelance work. Applied music differs from standalone music because it works together with the game, so asking for something "like Rammstein" will only bring over some qualities of the reference. He suggests describing style through genre and arrangement, explaining the narrative, interactive and adaptive roles of music, using leitmotifs and themes, and telling allusion, reminiscence and quotation apart. His main advice is to talk to the composer about the emotions the player should feel. Useful for indie developers, producers, game designers and sound designers.