Talk recordings
all 42 →
Top Secret to Creating a High-performing Product Team
Aleksandar Aleksic
Narrative Mechanics: How Games Speak Through Gameplay
Maria Kochakova
Overview of best methods in editorial outreach and PR coverage
Teddy Florea
Getting the Most Out of a Tracking Platform
Oleksandr Hrach
Playtests vs. Jobs and Ford
Oleksandr Dziuba
Test Design: The Limits of Reason
Oleksandr Donchuk
Speakers
all 43 →WHAT IS IT?
Games Gathering 2016 was a game development conference held in Kyiv at Hotel Rus from 2 to 4 December 2016. Lectures ran in two halls as two parallel tracks covering game design, art, 3D modelling, programming, management, VR, VFX and QA. The programme also included game design and art battles, sponsor stands, a Sense Vision test zone and a VR Zone by Sensorama.
According to the organisers, the conference had 38 speakers, including people from Microsoft, Wargaming, King, Ubisoft, Crytek and 4A Games. More than 1000 attendees from over 140 companies in 16 countries took part.
The archive holds 42 talks, all with video recordings. Among them are Viktor Tsykunov’s “Microsoft Technologies for Game Development”, Oleh Prydiuk’s “Technologies we use at King”, Maria Kochakova’s “Narrative Mechanics: How Games Speak Through Gameplay” and Dmytro Teplynskyi’s “Game cinematics in Sherlock Holmes”.
Oleksiy Izvalov