Talks — Games Gathering 2016 Kyiv
42 talks by day of the programme, 42 of them with a video recording.
- Top Secret to Creating a High-performing Product Team Aleksandar Aleksic
- Narrative Mechanics: How Games Speak Through Gameplay Maria Kochakova
- Overview of best methods in editorial outreach and PR coverage Teddy Florea
- Getting the Most Out of a Tracking Platform Oleksandr Hrach
- Playtests vs. Jobs and Ford Oleksandr Dziuba
- Test Design: The Limits of Reason Oleksandr Donchuk
- AKKA: how to build a server for an MMO strategy game Oleksandr Zveriev
- KPI Management: how to manage metrics in a game Alexander Shtachenko
- TURBO mode in PHOTOSHOP using scripts and panels Oleksii Andrusevych
- Game Jams and Stimulating Creativity Oleksiy Izvalov
- In Search of the Perfect Outsourcer Oleksii Einor
- Mobile stores: an overview of changes in the rules of the game Alyona Ponomarenko
- How to Build a Strong and Successful Team Anatolii Henis
- Agile Development Patterns in Unity (Agile and Unity) Anatolii Landyshev
- Designing Game Controls Andrii Dotsenko
- How to learn to speak the same language as a composer Artem Samoilenko
- The Way of the Samurai, or the Bushido of a 3D Artist Vadym Popenko
- On decision-making in game development Vasily Sabirov
- Microsoft Technologies for Game Development Viktor Tsykunov
- Character modeling under a palm tree. Dream remote work. Vlad Kostin
- A detailed look at the physical properties of the 3D Coat pipeline Volodymyr Makovetskyi
- Contracts without which a game developer is helpless Denys Berehovyi
- Game cinematics in Sherlock Holmes Dmytro Teplynskyi
- Everything but game Yehor Borshchevskyi, Denys Barynov
- Can the Virtual Reality market be considered profitable? Yehor Shevchenko
- Winning together with the client Ihor Zotov
- Do we need indie accelerators? Kristina Beherska
- The Role of Motion Capture in Action Gameplay Development Maksym Zhuravlov
- The Ideal Backend Maksym Kyian
- Round table "PRO Ukrainian gamedev" Artem Myronovskyi
- How to integrate payments into your game and not fail Viktor Mykolaiovych
- Technologies we use at King Oleh Prydiuk
- Imaginative thinking is the most important aspect of concept development Olha Starodubtseva
- DIY: voicing a game without a sound engineer Rella Shvartsvald
- Creating Network Games with Unity 3D Roman Samchuk
- Who is a "Gameplay Programmer" and what do they do? Roman Tinkov
- How "game-as-a-service" projects should pay attention to QA Yevhenii Skachkov
- Why does a GameDev company need HR? Tetiana Yevdokymenko
- Applying photogrammetry in computer game development Fedir Boitsov
- How to build effective collaboration with an audio specialist Irina Chaban
- The Paradox of Freedom in Games Yurii Shevaha
- How to find out what your artist is capable of and convince them of it Mariia Yartseva