DIY: voicing a game without a sound engineer
Rella Shvartsvald
What the talk is about
Rella Shvartsvald shows how an indie developer or a small team can voice a game without a sound engineer. She advises starting with sounds that matter for gameplay and fitting the rest to the music, to avoid volume and frequency clashes. She then covers free and paid sound stocks and their licenses, and do-it-yourself tools: online 8-bit editors and noise generators, phone recording, foley from household objects, mobile apps and an open-source editor. She also explains layering sounds and simple effects: equalizer, pitch shifting, compressor, noise removal and echo. In the Q&A she touches on MP3 quality loss, balancing the volume of simultaneous sounds and preparing low-frequency sounds for weak phone speakers. Useful for game jam participants and indie developers.