GAMES GATHERING 2017 KYIV Overheard from Game Sound Designers Ressa Shvartsvald Hall: Sound/VR Track More talks at this conference Game as a service — Evgeny Shegal Virtual Reality for Artists and Designers — Jama Jurabaev Pillars of good environment art — Kacper Niepokólczycki Flexibility in Concept Art — Marta Dettlaff Texturing and its optimization, using UE4 as an example — Oleksandr Shapovalov Good, bad and hopes — Andrey Sibiryakov All talks of the conference All talks of the conference