Talks — Games Gathering 2017 Kyiv
78 talks by day of the programme, 78 of them with a video recording.
- Game as a service Evgeny Shegal
- Virtual Reality for Artists and Designers Jama Jurabaev
- Pillars of good environment art Kacper Niepokólczycki
- Flexibility in Concept Art Marta Dettlaff
- Texturing and its optimization, using UE4 as an example Oleksandr Shapovalov
- Good, bad and hopes Andrey Sibiryakov
- Creating 2.5D Animations Using Spine Anton Kolodov
- Project art direction: do it yourself Vira Velychko
- Master class: Creating life in ZBrush Vladyslav Kostin
- Level Art in UE4: How to Create It and How to Sell It Denys Rutkovskyi
- Concept Art: Today and Tomorrow Discussion panel
- Hundreds of high-quality game dialogues automatically? Dmytro Teplynskyi
- How not to get stuck in your development Roman Guro
- Professional burnout among artists Svitlana Zozulya
- Making games for global audiences in CIS countries Discussion panel
- How to run business with a hard rock spirit Grzegorz Mazur
- Launching and promoting a game with Facebook’s solutions Igor Pashchenko
- Influencer marketing in 2018 Inga Teiserskyte
- What it takes to create and manage a Super Casual studio Itai Edry
- How to find the right audience for your game John Uke
- Remote Work Features at Playrix Lyolik Truskov
- Amplify user acquisition and retention with Twitter Marius Ivanovas
- How to organize your studio and build your team Michael Haberl
- How to Get Funded Mohammed Fahmi
- How Agile broke peace in steady Casino Business Evgeniy Safonov
- How did Finland grow so big in a global industry Sami Vanhatalo
- Peace is just an F2P game Tsahi Liberman
- Angry Birds 2 - Our Journey Vineeth Sethu
- Education in the game industry A. Hryhorieva, V. Surkov
- How PUBG Earned 11 Million Dollars Oleksandra Radchenko
- Protecting rights and legitimate interests in game dev Anton Tarasiuk
- How to train business development so that it is useful for game development Dmytro Bazylevych
- Why We Created the Best Fishing Simulator Dmytro Lukash
- Handling negative reviews and ratings Dmytro Sihov
- Monetization Master Class Olena Buhakova
- How to Get a Development Grant from Epic Games Roman Horoshkin
- Tank Backstage Slava Makarov
- Not by salary alone: what else motivates people in game development Tanja Loktionova
- Using AI to build character dialogues Oleksii Ilchyshyn
- Ideas Are Worth Nothing Oleksii Korohodin
- Why Do We Need a Game Design Document? Anton Kolesnyk
- Building cooperative FPS gameplay in a F2P PVE game Vadym Oliinyk
- Creating and Populating Levels Based on Gameplay Needs Vitaliy Moroz
- What it takes to create 60 hours of gameplay in 180 days Maks Tyshakov
- Mobile farms: how to avoid creating problems Oleh Riazanov
- The Flip Side of Game Design Petro Liakhovetskyi
- Make games, not docs Sasha Protasenya
- Embedded Languages: Why Lua? Alyona Ponomarenko
- Discussion about bugs, best practices and approaches on PC Pavel Oleinyk
- What's the best location to make a survival horror game Wojciech Pazdur
- Timeline and Cinemachine in Unity 2017 Oleksandr Shlyhin
- Benchmarking: researching the market before starting development Alexander Shtachenko
- Automation of functional and GUI testing in Unity Oleksii Uslavtsev
- GameDev with Nim Anton Sapihora
- How we made the biggest game on Defold in 1 year Mykola Armonik
- How to release an app for a million users Artem Petrov
- Proze: our path into indie Artur Kazakov
- How to create an innovative indie project Ivan Kovalev
- Reliable server infrastructure for a F2P game Ivan Malyshev
- Your own engine in 2017: why write one? Kyrylo Shabordin
- Maximum Automation of Processes in Game Development Maksym Bezuhlyi
- Development with technical support from the King team O. Prydiuk, A. Hulev
- Optimizing Android Applications Pavlo Lepeiev, Oleksii Kliuiev
- Metrics of love: how to measure loyalty Vasily Sabirov
- Experience of releasing on consoles Serhii Melnyk
- Self-organization in game development Yurii Liapin
- A Tale of Tangerines Yaraslau Kot
- Creating functional sounds for mobile apps and games Karen Sawrey
- P.O.L.L.E.N post-mortem Niko Rantala
- Survival and success in the VR gaming scene Olli Sinerma
- Augmented Reality Mixing and Merging Semen Frish
- From EDM to Game Audio and Film Andrii Romanenko
- Rapid prototyping of a VR game Artem Kachanovskyi
- "Quiet!" Conscious sound design in the game world Vasyl Filatov
- Outsourced sound design: a simple path to a successful result Vlad Plotnykov
- Full immersion into virtual reality Denys Dybskyi
- Discussion about music in games Artem Samoilenko
- Overheard from Game Sound Designers Ressa Shvartsvald