GAMES GATHERING 2017 KYIV

Concept Art: Today and Tomorrow

Talk recording: Concept Art: Today and Tomorrow

Discussion panel

Hall:
Art Track

What the talk is about

A panel of experienced concept artists discusses how concept art for games differs from film and how to grow in the field. The participants agree that concept art is essentially design and problem solving for a project rather than self-expression, so the idea and the ability to listen carefully to a brief matter most. Fundamentals such as drawing, form and design principles do not age, and studying original sources beats copying popular artists, while tools change fast and artists must adapt. They also cover building a portfolio that matches your level, test assignments, the value of 3D skills, multitasking, deadlines and rest, and ways to boost idea variety through observation, associations and brainstorming. Useful for beginners and artists planning a career in games or film.