Proze: our path into indie
Artur Kazakov
- Hall:
- Production Track
What the talk is about
Artur Kazakov describes how a five-person team with no funding, working in their spare time after full-time jobs, is making Proze, a VR adventure action game about three friends, a flashlight and an abandoned Soviet lab. Key points: invest in the story and game design document (the team recorded its meetings), and draw up at least a rough business plan and an agreement on shares early; keep motivation up with tiny milestones and by sharing results in the team chat. He then walks through the tools: Unreal Engine, photogrammetry with PhotoScan, Kinect motion capture, self-recorded audio, Trello, SVN, Google Drive and Pinterest. He also advises building rough prototypes, testing VR locomotion carefully, and asking software companies for indie licenses. Useful for indie teams and newcomers to VR.