GAMES GATHERING 2017 KYIV

Timeline and Cinemachine in Unity 2017

Talk recording: Timeline and Cinemachine in Unity 2017

Oleksandr Shlyhin

Hall:
Production Track

What the talk is about

Oleksandr Shlyhin shows how to produce cinematic content in Unity 2017 without coding, using Timeline, Cinemachine and Recorder together. Timeline is a sequencer with tracks for animation, audio, object activation and cameras; Cinemachine provides virtual cameras that follow a target, blend smoothly between each other, ride virtual rails and use noise profiles for shake; Recorder captures the result as video or screenshots (audio support was still missing at the time). Using a tank demo project, he builds a short clip: an explosion triggered by an activation track, camera transitions, keyframe recording and a lens change for a close-up. He cites studios that used these tools in production and suggests turning a finished game into marketing trailers. The Q&A covers mobile performance and broken references in Timeline. Useful for developers, technical artists and marketers.