GAMES GATHERING 2017 KYIV

How to release an app for a million users

Talk recording: How to release an app for a million users

Artem Petrov

Hall:
Production Track

What the talk is about

Artem Petrov explains how the team rolled out Game Center, Wargaming's desktop distribution client, to a audience of about a million users, with up to ten million in view. He shows that behind a small app stand delivery infrastructure, a content hub and helper services for games. Key advice: block third-party modules from loading, treat compiler warnings as errors, use static analyzers and build fallback update mechanisms. Testing is layered: automated tests, manual testing of new features, external testing, coordination with antivirus vendors and a voluntary beta. The audience is expanded gradually, and decisions rely on statistics, crash reports and user feedback. In the Q&A he covers the hybrid download scheme and dealing with antivirus software. Useful for developers of client apps and launchers.