GAMES GATHERING 2019 KYIV

Analytics in esports – the most big data industry imaginable

Talk recording: Analytics in esports – the most big data industry imaginable

Ivan Danyshevskyi

Hall:
Analytics Track

What the talk is about

Ivan Danyshevskyi talks about how a company analyzing digital broadcasts collects viewership data from dozens of streaming platforms, and what it reveals about esports. He covers record viewer peaks, explains why hours watched became the key metric, and shows how a tournament's popularity depends on favorite teams and event format. He also looks at the dominance of three games, the growth of mobile esports, the battle royale scene and the quirks of Chinese data. The second part is about the huge number of metrics esports produces, such as actions per minute, ranks and win rate, which help coaches and players improve and help parents tell casual play from a professional path. Useful for analysts, tournament organizers, teams and anyone interested in the streaming industry.