You need an AI for your game
Mykola Samarin
- Hall:
- Game Design Track
A story about how AI adds value to a product and in what ways it is achieved, the role of AI in games
What the talk is about
Mykola Samarin, an AI designer at Wargaming, argues that almost any game benefits from AI and that it doesn't have to be complicated. Game AI is a simulation of behavior built from a large set of simple, controllable decisions and patterns the player can read. Requirements depend on genre: AI should support the core gameplay, bring the world to life and increase interactivity, while anything unneeded is cut or its flaws hidden. Believability comes from smooth movement, pauses, interaction between agents and with the world, and a simulated look of coordination and emotion. Examples include Fortnite, Valheim, Diablo, Doom, F.E.A.R., Left 4 Dead and GTA. He advises building AI iteratively, from simple to complex. The Q&A covers bot difficulty tuning and neural networks. Useful for game designers and teams planning AI in a project.