Talks — Games Gathering 2021 Kyiv
95 talks by day of the programme, 92 of them with a video recording.
- XXX, sweat and pixels: How we made a game without knowledge of game development, publisher... and got to the top! Liudmyla Mishchenko · HolyWater
- NFTs in games: lessons of 2021 and the way forward Jakub Trancik · SuperScale
- Balancing gameplay of aRPG using player behavioral patterns Andrzej Stroinski
- New Arc Line: How to Successfully Realize an Indie Dream Vladyslav Dobrovolskyi, Oleh Holubovskyi, Anna Kunakova · Dreamate; Dreamate; Dreamate
- quadline. How to create a new mechanic out of a rectangle without a single line of... Ivan Kovalev
- Hard truths and soft skills: 10 pieces of advice for novice game devs Krzysztof Zięba
- Lessons learned: Shing! post mortem speech Michal Azarewich
- Developer vs Publisher: 3, 2, 1, Go! Oleksandr Sienin, Igor Tymoshenko
- Desktop-like games: how NOT to make them Andrew Kokhan
- Optimizing a Unity game from PC to iOS in 3 easy steps and 17 difficult ones Vasil Prostrelchuk
- Selling a Mobile Indie Game Without Risks Viktor Kozlovets
- Wonderful Ideas and Where They Dwell Valerii Minenko, Ivan Kovalev, Maksym Khrapai, Ivan Zasiadvovk · Twigames; Hologryph; teamcoil
- How to Build Your Own Game Studio from Scratch Maik Rafiienko
- History and results of Titan Chaser Stas Shostak
- TDD WTF?! Or how to write gameplay code without bugs Artyom Titov
- Game testing automation Oleksandr Donchuk
- AI in video games. Development approaches, tools, cheats Oleksandr Pindyk, Oleksandra Korobenkova
- 10 insights about analytics culture I gained moving from b2b to b2c Vasily Sabirov
- PFNN – a neural network in Metro Exodus Maksym Hanenko
- The benefits of polymorphism and inheritance in GE of games Maksym Sliadniev
- How human-like AI bots can take a game to a new level Serhii Protsenko
- How to build analytics on a new project Yuliia Yershova
- Live ops and their importance for your game Aleksandar Ivanov
- What is a producer responsible for? Alexander Shtachenko
- Pitching a Gaming Company to Investors Artur Davydenko
- Mastering LTV: Deconstruction of TapNation AB test process Florian Jauffrineau
- NFTs in Gaming - Lessons from 2021 and the way forward Jakub Trancik
- Why games fail: F2P game design & monetization learnings Michal Minarik
- NFT: from hype to hate! Andrii Tytov
- Deal with a Publisher: Why and How Anton Ravin
- Publishing, Partnership and Problems Viktoriia Beliaieva
- Cross-promotion vs Ad Monetisation. Tips and Cases Dmytro Syhov
- Product Manager: To Be or Not to Be Ivan Klymenko
- 10 Ad Monetization Lifehacks Oleg Shlyamovych
- Everything You Wanted to Know About Diia City Oleksandr Borniakov
- Business Optimization Filipp Mishchenko
- Busting Common GDPR Myths in Game Business Arsen Kulyk
- Finding and Hiring a Game Producer Alexander Shtachenko, Oleg Medved, Anatolii Henis, Oleksandra Kononenko · PlayMe; Easybrain; Murka; Values Value
- Hiring in game development. How we built a process for attracting strong specialists Ihor Kopiov
- Main "pitfalls" in publishing agreements Liubov Voitsekhovska
- IT products: transfer of rights and working with publishers Oleh Chyp
- Motivation System as a Unique Competitive Advantage of a Company Svetlana Zotke
- Bonuses, benefits, cookies. What besides salary motivates people in game dev Tanja Loktionova
- How joining AppGallery can boost your business Adam Tyszer
- Is Hypercasual Dead? The Future of Hypercasual Games Aleksandr Kurgan
- Injecting your games with soul Elad Drory
- Successful Scaling: A Guide to Building Long-Term Partnerships with DSPs Aleks Sorochynskyi
- Creating Creative Videos: Guides and Templates Oleksandr Chuhuiev
- Hyper-casual games market 2021: secrets of success, recommendations, trends Yevhenii Lavrynenko, Tamara Feimen, Maksym Melnyk, Mykyta Khazau · Hyper Games Conference; Lion Studios by AppLovin; 24 PLAY; AppsHub
- How culture changes along with the company (discussion panel with Playrix studios) Oksana Deleu, Mykhailo Zhovnach, Yevhenii Chuvychyn, Oleksandr Chyhorin · Playrix; Zagrava Studios; VOKI games; Boolat Play
- How to become a Unity developer: where to start, what to prepare for, how to grow Yevhenii Ratushnyi
- Test automation for AAA games: the black box approach Kyrylo Rozbeiko
- TikTok x Gaming = The Perfect Combination Kyrylo Svidrak
- Content management with Unity Addressables Maksym Kriukov
- Managing a QC team during the pandemic: the AC Valhalla experience Maryna Buibarova
- Gamification and media convergence: new opportunities Nataliia Hryvniak
- Why is game music no more enough? Ruslana Kruchek
- Growth Prospects in UI/UX for 2D Artists Alexandra Grinevich
- Creative Process for Game Development "Factories" Dmitry Eremenko
- Scans in Game Production Igor Pogrebelny, Sergey Rudavin
- Frame-by-frame VFX Animation Kirill Shevchenko
- Visual Language of Beresnev Games Yury Evseev
- Using AI technology for real-time simulation of interactive fluids Oleksandr Puchka
- Art Contests as a Road to AAA Angelina Cherniak
- VAT the hell? How and why to animate characters with textures Andrii Danyleiko
- Creating a game character "turnkey" Andrii Sydorenko
- Blender for 2D Artists Andrii Stadnyk
- Cities in Games. How to Create a Believable Urban Environment Ania Bulavina
- The Concept Artist's Skill Set Valerii Orlov
- 3D Generalist and Teamwork Vasyl Matsuk
- What kind of art lead do you need to be? Let's fix common mistakes in team management Viktoriia Tymchenko-Ivanishyna · OBRIO
- From Reality to the Metaverse and Back Jama Jurabaev
- The Evolution of Township's Graphics: An Eight-Year Journey Kostiantyn Telpis
- Spine 2D Made Very Simple Oleh Akimov
- Deconstruction Method. Study Your Competitors Oleh Malamuzh
- Heroes of Might & Magic III: The Forging of Erathia David Mullich
- WHAT vs HOW Mindset for Better Immersion in Interactive Storytelling Ranko Trifkovic
- Combat Design Basics Andrii Kosynskyi
- Evolution of the Survival MMO Genre Vladyslav Dochanov
- The Perfect Level Editor for a f2p Project Dmytro Kravchenko
- 5 narrative rules for those who want to write a game themselves Yelyzaveta Mikeladze
- XXX, Sweat and Pixels: How We Made a Game Without a Publisher or Gamedev Experience and Reached the Top! Myla Mishchenko
- You need an AI for your game Mykola Samarin
- Game Design – Time Inflation Oleh Riazanov
- Anti-patterns in game production Slava Lukianenko
- Why Customer Success is an essential part for the rating growth of every app Dana Pavel · AppFollow
- Scaling Games with Performance Marketing Daniel Rysan
- Using Push Notifications to Boost Player Retention for Mobile Games Dylan Grace
- Why HTML5 is important Ilker Aydin · Famobi GmbH
- Google User Acquisition solutions for games Anastasiia Bortnyk
- Visual ASO: how to optimize icons and screenshots Dmytro Biriuk
- Hyper-casual market 2021-2022: state and trends Ivan Spizharskyi
- How to scale a mobile game 10x with an in-house creative agency Marta Khoma
- Visualization of Game Metrics Nikita Yermachkov
- Overview and trends of game development and apps in Ukraine, Belarus, and Kazakhstan Tania Volkova, Anastasiia Bortnyk