The Perfect Level Editor for a f2p Project
- Hall:
- Game Design Track
What the talk is about
Dmytro Kravchenko explains what a level editor for a f2p project should look like and why it matters for a game's success. His principles: everything important within one click, hotkeys, an editor that shows levels exactly as the game does, and a modular tool that scales. He advises reducing the human factor: don't expose needless settings to designers, restrict access to content, keep version control, notes and analytics per level, and be able to roll back a broken level quickly. He also recommends a level manager with previews, separate storage for event content, and an editor inside the mobile build for QA. The editor should be built for your own project, starting simple once gameplay has settled. Useful for game designers, leads and developers shipping lots of content.