Talk recordings
all 95 →
Balancing gameplay of aRPG using player behavioral patterns
Andrzej Stroinski
New Arc Line: How to Successfully Realize an Indie Dream
Vladyslav Dobrovolskyi, Oleh Holubovskyi, Anna Kunakova
quadline. How to create a new mechanic out of a rectangle without a single line of...
Ivan Kovalev
Hard truths and soft skills: 10 pieces of advice for novice game devs
Krzysztof Zięba
Lessons learned: Shing! post mortem speech
Michal Azarewich
Developer vs Publisher: 3, 2, 1, Go!
Oleksandr Sienin, Igor Tymoshenko
WHAT IS IT?
Games Gathering 2021 Kyiv was a four-day game development conference held at the International Exhibition Centre in Kyiv, running online on 30 November and 1 December 2021 and both online and live on 4 and 5 December. The programme spanned four halls — Air Hall, Earth Hall, Fire Hall and Water Hall — with tracks in production, indie development, art, game design, business, analytics and UA, and law and HR.
The archive holds 95 talks, 92 of them with video recordings. They include Andrzej Stroinski on “Balancing gameplay of aRPG using player behavioral patterns”, Michal Azarewich on “Lessons learned: Shing! post mortem speech”, Vladyslav Dobrovolskyi, Oleh Holubovskyi, Anna Kunakova on “New Arc Line: How to Successfully Realize an Indie Dream”, and Vasil Prostrelchuk on “Optimizing a Unity game from PC to iOS in 3 easy steps and 17 difficult ones”.
Angelina Cherniak
David Mullich
Dmytro Kravchenko
Jama Jurabaev
Oleh Malamuzh
Ranko Trifkovic