History and results of Titan Chaser
Stas Shostak
- Hall:
- Air Hall (Indie Track)
What the talk is about
Stas Shostak tells how an indie developer who nearly quit games accidentally made a successful title, Titan Chaser. It grew from an "endless road" prototype built out of asset-store packs he had accumulated, and an interactive car door changed the whole vision. He opened the Steam page with a teaser two weeks into development and reached Early Access in about two months. He covers the pros and risks of announcing early, why he judges wishlists by conversion rather than absolute numbers, and how players who preferred walking reshaped the game's positioning. He also discusses YouTubers who found the game on their own, volunteer localization, Steam and console sales, and how the success shaped his next plans. Useful for solo indie developers who favor small projects with short cycles.