GAMES GATHERING 2021 KYIV

Heroes of Might & Magic III: The Forging of Erathia

Talk recording: Heroes of Might & Magic III: The Forging of Erathia
Hall:
Game Design Track

What the talk is about

David Mullich tells the story of making Heroes of Might & Magic III: The Forging of Erathia. He traces the series from John Van Caneghem's first Might and Magic game through King's Bounty to the first two Heroes games, then describes the third: more content, creature balancing by intuition first and then a spreadsheet and battle simulations, and an art overhaul toward a darker style, reviewed by a jury where two people had to reject a piece. He shares lessons: manage team friction, respect copyright, keep schedules honest, and listen to fans, as a planned sci-fi-fantasy town was cancelled after backlash. He also touches on the troubled development of the fourth game. Useful for designers, producers, and fans of the series.