Publishing, Partnership and Problems
Viktoriia Beliaieva
- Hall:
- Business Track
What the talk is about
Viktoriia Beliaieva looks at why developers and publishers so often distrust each other and which partnership problems are unavoidable. She works at a casual-games publisher and speaks from that experience. Her main points: the first conversation is usually short and incomplete, so prepare questions and don't be afraid to ask again; tests give little data, so it's better to test with several publishers and share results, and bans on this hurt the industry; before signing, talk to the producer who will run your project, because the work starts with routine (analytics, events, balancing) rather than a shiny vision; priorities, work rhythm and mistakes on both sides are not personal insults but reasons to agree on things openly. Success and failure are hard to pin on a single factor, so judge a partner by their approach and communication. Useful for developers choosing a publisher.