The Architecture of Your First Project in Unity
Igor Zhurakovsky
ILogos, Unity Developer
- When:
- 3.08.2023, 16:00–17:00
- Hall:
- Air Hall Track (production)
You're a solid junior: you've long since figured out how Unity works, you know what a singleton is, and you can even write a small game. But every time you think about creating your first dream project, you don't know where to start. The size of the future game scares you, and you don't know how to connect so many different mechanics in one project or how not to get lost in this jungle of code. This talk will cover design patterns and architectural approaches in Unity that will help you build, from scratch, a fully modular project that you can use as the foundation for your game.