Discovery of players behavioural patterns
Andrzej Stroinski
A2 Softworks Sp. z o.o. and Cybernetic Technologies Netictech S.A., Game director of Gatewalkers
- When:
- 3.08.2023, 16:00–16:30
- Hall:
- Water Hall (game Design)
Games are becoming more and more complex each year, with more mechanics and more items to balance. However, it is worth considering whether everyone really plays differently. Or maybe there are some player behavior patterns, and it is enough to balance the game only for them? As part of this presentation, the approach to finding such patterns will be described in the example of aRPG and survival game GATEWALKERS.