Pavlo Hladkyi
Plarium, Game Designer
Pavlo Hladkyi is a Game Designer at Plarium with six years of experience in game design. He has worked on RTS (real-time strategy) games and on Mech Arena, a hero-based third-person shooter. He has spent about three years on Mech Arena, where he is responsible for game content, including mechs, weapons and pilots. He also teaches a game design course at the IT school Hillel Online. At Games Gathering 2024 he gave the talk "Post Mortem: What went wrong in the game design of mechs and weapons for Mech Arena and how we fixed it", covering the specifics of this narrow specialization and how design issues in the content were fixed.