Lessons Learned - "The Enchanted World" Post Mortem
Amar Zubcevic
- Hall:
- Indie Track
What the talk is about
Amar Zubcevic and his artist partner give a post-mortem of The Enchanted World, a game planned for four months that took over three years and launched with Apple Arcade. Key lessons: show the game to people as early as possible, and test tutorials and every platform equally, since neglected platforms brought bad ratings; never add features two days before release; learn market deal terms and ask experienced developers before signing. Breaking with the first partner, a pop star, forced a new main character and music, and a publisher later opened doors to Apple. He also urges applying to awards and events, and checking a game's title in search first. Useful for indie teams weighing publishers and deals.