GAMES GATHERING 2019 KYIV

The main mistakes in game animation and why there is no growth

Talk recording: The main mistakes in game animation and why there is no growth

Anna Pavlovska

Hall:
Sound / Animation Track

What the talk is about

Anna Pavlovska looks at why game animators stop growing and which mistakes keep animation from looking convincing. She names laziness, lack of motivation and unwillingness to think as the main causes, and advises finding your own goal, taking good courses and not avoiding hard projects. She then stresses vision and taste, which can be developed by analysing strong work, breaking movements down frame by frame, acting them out yourself and filming it. Before starting, study the character's personality and physique and ask the client clarifying questions. She also covers posing: line of action, silhouette, balance and centre of gravity, plus force, impulse and inertia. Her conclusion is that animation is physics plus artistry. Useful for beginner and experienced animators who want to raise their quality.