How to publish on the Nintendo Switch
- Hall:
- Business Track
What the talk is about
Mao Sugiyama of Nintendo of Europe explains how developers and publishers can bring games to Nintendo Switch. She says the company works with teams of any size, judges the game itself, and actively supports indie and free-to-play titles. She covers the TV, handheld and tabletop modes, the common architecture (C++, Visual Studio, Unity, Unreal Engine) and dev kits shipped from Frankfurt; the SDK, support and certification are free. The publishing steps: registering as a publisher and registering the game on the developer portal, age ratings (IARC for digital), Lot Check, which is not QA, and digital or physical release. Pricing, demos, pre-purchase, discounts and promo codes are also covered. Marketing stays with the publisher. Useful for indie studios and publishers planning a Switch port.