GAMES GATHERING 2021 ODESA A/B tests: from planning to analyzing results Oleksii Baranov Hall: Black Sea Hall (Programming + Analytics Track) More talks at this conference How to structure release management processes for improved Agility — Anastasiia Yamkova Crafting the World of Ori and the Will of the Wisps — Chris McEntee Becoming A Game Design Hero — David Mullich How to be right while being wrong — Evgeny Sudak Game Design in Outsourcing. Why It's Cool and What You Need to Know? — Vladyslav Fomenko When Choice Matters: Creating Nonlinearity in an Interactive Story — Oleksandr Chezghanov All talks of the conference All talks of the conference