Talks — Games Gathering 2021 Odesa
59 talks by day of the programme, 58 of them with a video recording.
- How to structure release management processes for improved Agility Anastasiia Yamkova · Innovecs
- Crafting the World of Ori and the Will of the Wisps Chris McEntee
- Becoming A Game Design Hero David Mullich
- How to be right while being wrong Evgeny Sudak
- Game Design in Outsourcing. Why It's Cool and What You Need to Know? Vladyslav Fomenko
- When Choice Matters: Creating Nonlinearity in an Interactive Story Oleksandr Chezghanov
- How to Make an Ambitious Indie Project Happen? Igor Tymoshenko, Oleksandr Sienin · Starni Games
- Soft skills of a game designer: how to deliver a project and not turn gray Iryna Kurska
- Building an emotional sequence in games Michael Voitovich
- Mysterious Story: Hidden Object Search Olga Maksina
- A story you want to come back to. What you need to know about narrative in casual games Olha Shapovalova
- Building a Casual Game Character System Using Sitcom Principles Yuliia Malikova
- Using Affective Memory to Increase Immersion in Games Ana Ribeiro
- How to rank #1 in app stores Thomas Kriebernegg
- How to spot a client who means trouble? Valerii Minenko, Artem Shpytiak, Mykola Veremieiev, Olga Khomenko, Aleks Blahodarenko, Svitlana Serhiichuk · Twigames; Moonmana; UGI Studio; PlayToMax; Uni-Bit Studio; iLogos Game Studios
- Case study: From zero to the top Yuliia Korkhn
- Who is an AI Game Developer, what they do and how to become one Oleksandr Pindyk
- A/B tests: from planning to analyzing results Oleksii Baranov
- Dashboarding. Effective team interaction with data Kostiantyn Miroshnychenko
- Using UMP to improve development speed and quality Stanislav Osipov
- Moving forward with distributing your content outside Google Play and iOS Maciej Burno
- How to Launch LiveOps from Scratch. Pitfalls Alexander Shtachenko
- We brought Hollywood into a social casino Vlad Kryvoborodov
- Features of the Hyper-Casual Games Market in 2021 Yevhenii Lavrynenko, Serhii Martynkevych, Oleksandr Nykyforov, Maksym Melnyk, Mykyta Khazau · Hyper Games Conference; Azur Games; Homa Games; 24 PLAY; AppsHub
- iOS 14 and the Rise of Alternative Android Markets Dmytro Syhov
- Under-hiring or over-hiring: which is better? Yevhenii Ovchynnykov
- Being Part of Saber Interactive: Investment Strategy Zhanna Horanska
- Support in the Service of Game Development Maksym Kordonets
- 12 ways to make a game video interesting: techniques, nuances, examples Natalia Shukhman
- What investors pay attention to before investing in a startup Mykola Shapovalov
- Increasing digital revenue for your game Olga Ryzhko
- Intellectual property law in the gaming industry Sergiy Barbashyn
- Building a diversified hyper-casual studio during the pandemic Serhii Komar
- To be or not to be an art lead? Alexandra Grinevich
- Fantastic UI and Where to Find It - Creating and Implementing UI Without Pain Anna Pisarevskaya
- How to Create Realistic Weapon Design Evgeny Petrov
- On Creating High-Quality Assets Andrii Kozyrenko, Anna Hryn, Andrii Poharskyi · Big Medium Small; Big Medium Small
- Making a story-telling focused image from scratch to finish Quentin Regnes
- Everything Is on Fire and So Are You: How to Effectively Manage Your Time as a... Svitlana Zozulya
- I Create What I Want: How Playrix Artists Create the Most Effective Advertising... Yulia Zakharova
- Unreal Colors Aleks Martynenko
- Storytelling in f2p HOPA locations Vira Dakhova
- The Importance of Style in a Post-UE5 World Illia Palochkin
- Why art history matters when designing a game world Iryna Shedko
- The Future of 3D with Absolute Positioning Oleh Dryzhak
- Mixing Animation Styles Oleh Malamuzh
- Art Specialist Career as an Art Tanja Loktionova
- Hard Surface Modeling Techniques for Game Production Yan Shamarin
- Snap: Next Generation AR Gaming Brett Krong
- Strike a key pose Delphine Zombo
- Leveraging Houdini and Substance tool for the SideFX short movie “The Dawning” Nikola Damjanov · Nordeus
- Entering Esports: Transforming Gaming into a New Discipline Roman Rodin
- How Not to Get Buried in Data Analysis Oleksandr Mezin
- Micro-influencers: Expectation vs. Reality Daria Arzhanyk
- Recruiting Battle Royale: hiring and counteroffers in game development Tanja Loktionova, Serhii Komar, Ruslan Didenko, Viktor Trukhnov · Values Value / InGame Job; Homa Games; Vostok Games; Green Panda Games
- Input devices for games and how they work from a programmer's perspective Dmytro Riazantsev
- F2P-resilient code: development with years of evolution in mind Pavlo Mezentsev
- Concept Design: Old and New Rostislav Zagornov
- A new breakthrough in artificial intelligence in the game industry Serhii Protsenko