GAMES GATHERING 2021 ODESA

Case study: From zero to the top

Talk recording: Case study: From zero to the top

Yuliia Korkhn

Hall:
Black Sea Hall (Production Track)

What the talk is about

Yuliia Korkhn tells, from her own experience, how a philologist with no industry background launched an indie project and has spent two years building it with a team. Her path began with a conference and online courses, where she met people and assembled her first team. Key points: a design document and roadmap come first, then the team; when there is no pay, people stay for portfolio, experience, personal respect and chances to speak publicly; the project needs constant presence on social media and at conferences, and criticism should be taken calmly; to reach other markets, include team members from those countries and have good English. In the Q&A she also touches on advertising costs and profit sharing. Useful for anyone starting their own game project or trying to enter game development from another field.