Case study: From zero to the top
Yuliia Korkhn
- Hall:
- Black Sea Hall (Production Track)
What the talk is about
Yuliia Korkhn tells, from her own experience, how a philologist with no industry background launched an indie project and has spent two years building it with a team. Her path began with a conference and online courses, where she met people and assembled her first team. Key points: a design document and roadmap come first, then the team; when there is no pay, people stay for portfolio, experience, personal respect and chances to speak publicly; the project needs constant presence on social media and at conferences, and criticism should be taken calmly; to reach other markets, include team members from those countries and have good English. In the Q&A she also touches on advertising costs and profit sharing. Useful for anyone starting their own game project or trying to enter game development from another field.