Talk recordings
all 59 →
Crafting the World of Ori and the Will of the Wisps
Chris McEntee
Becoming A Game Design Hero
David Mullich
How to be right while being wrong
Evgeny Sudak
Game Design in Outsourcing. Why It's Cool and What You Need to Know?
Vladyslav Fomenko
When Choice Matters: Creating Nonlinearity in an Interactive Story
Oleksandr Chezghanov
How to Make an Ambitious Indie Project Happen?
Igor Tymoshenko, Oleksandr Sienin
WHAT IS IT?
Games Gathering 2021 Odesa was a four-day game development conference held at the Gagarinn Hotel in Odesa, running online on 30 June and 1 July 2021 and both online and live on 3 and 4 July. Sessions took place across three halls — Black Sea Hall, Red Sea Hall and Yellow Sea Hall — covering game design, production, programming and analytics, art and business tracks.
The archive holds 59 talks, 58 of them with video recordings. Speakers include Chris McEntee on “Crafting the World of Ori and the Will of the Wisps”, David Mullich on “Becoming A Game Design Hero”, Anastasiia Yamkova on “How to structure release management processes for improved Agility”, and Oleksandr Chezghanov on “When Choice Matters: Creating Nonlinearity in an Interactive Story”.
Chris McEntee
David Mullich
Oleh Malamuzh
Olga Maksina
Rostislav Zagornov
Svitlana Zozulya
Valerii Minenko