Archive · this conference has ended

GAMES GATHERING 2021 ODESA

30.06.21 — 04.07.21 · Odesa, Gagarinn Hotel

Games Gathering 2021 Odesa was a game developers conference held on June 30 – July 4, 2021, Odesa, Gagarinn Hotel. The archive holds 59 talks, 58 with a recording.

  • 59talks
  • 58recordings
  • 72speakers

WHAT IS IT?

Games Gathering 2021 Odesa was a four-day game development conference held at the Gagarinn Hotel in Odesa, running online on 30 June and 1 July 2021 and both online and live on 3 and 4 July. Sessions took place across three halls — Black Sea Hall, Red Sea Hall and Yellow Sea Hall — covering game design, production, programming and analytics, art and business tracks.

The archive holds 59 talks, 58 of them with video recordings. Speakers include Chris McEntee on “Crafting the World of Ori and the Will of the Wisps”, David Mullich on “Becoming A Game Design Hero”, Anastasiia Yamkova on “How to structure release management processes for improved Agility”, and Oleksandr Chezghanov on “When Choice Matters: Creating Nonlinearity in an Interactive Story”.

Odesa, Gagarinn Hotel
30.06.21 — 04.07.21