20 years of making games: from a childhood dream to my own company and the game Hidden City
Anton Bolshakov
- Hall:
- Business Track
What the talk is about
Anton Bolshakov looks back on 20 years in games and the three biggest hits he worked on: Cossacks, S.T.A.L.K.E.R. and Hidden City. He tells how he earned money for a PC as a teenager, co-founded GSC Game World and learned game making by taking other games apart. For each title he names the core idea: huge battle scale in Cossacks, an open world and photorealistic graphics in S.T.A.L.K.E.R., and a deeply detailed world in Hidden City. He covers the hard parts: choosing the right publisher, an overly ambitious design that had to be scaled back, two years of tuning balance and monetization in free-to-play, and explosive team growth with crunch. What the hits share: a new experience for players, polished gameplay, a leader with vision and a strong team. Useful for people making a first game or building a studio.