Five Years of Developing Anjelo and Dimon
Dmytro Chehlakov
- Hall:
- Indie Track
What the talk is about
Dmytro Chehlakov shares the lessons of five years spent developing the point-and-click adventure Anjelo and Dimon, covering mistakes, good decisions and results. Among the missteps: weak marketing, perfectionism, no deadlines, underestimating the scope, and picking a genre that is hard to promote. What helped: video bloggers who played the game, skeletal animation, affordable voice-over hired through a freelance platform, launching with several localizations, moving from a custom engine to Unity, attending conferences and running an early beta. He advises building a community and Steam wishlist early, showing builds often, setting internal deadlines, holding back on risky features, testing early and checking basic settings. He closes with platform results and notes the game has only partly paid off so far. Useful for indie developers.