GAMES GATHERING 2019 KYIV

VR/AR 2019 - Status, Trends, Money

Talk recording: VR/AR 2019 - Status, Trends, Money

Kirill Pokutnyy, Vadim Garelin, Eugene Ovcharenko, Alex Blagodarenko

Sensorama; OMS-VR; Lucid Reality Labs; Uni-Bit Studio

Hall:
VR/AR/QA/Localize Track

What the talk is about

A panel with Kirill Pokutnyy, Vadim Garelin, Eugene Ovcharenko and Alex Blagodarenko (Sensorama, OMS-VR, Lucid Reality Labs, Uni-Bit Studio) on the state of VR/AR in 2019. The participants argue that VR's main strength is full immersion and the chance to gain experience safely where reality is dangerous or costly: training for sailors, oil plant staff and medics. They discuss controls: as few buttons as possible, intuitive bindings, teleport instead of realistic walking, and the weight of sound and photorealistic visuals. On money: most B2B projects are fixed price with short milestones, subscriptions are hard in VR but help with store featuring. Trends covered include hand and eye tracking, social VR, room scanning and mixed reality. Useful for teams building VR/AR training and business products.