GAMES GATHERING 2019 KYIV

Game quality: why it can only be achieved by the whole team

Talk recording: Game quality: why it can only be achieved by the whole team

Oleksandr Donchuk

Hall:
VR/AR/QA/Localize Track

What the talk is about

Oleksandr Donchuk argues that game quality is achieved by the whole team, not by testers alone: testers find defects and pass on information, while developers and management raise quality by fixing them. Drawing on ISO standards, he stresses maintainability and testability: if a game designer cannot explain how to verify a feature, it should be redesigned. He advises developers to point QA to risky areas, run code reviews (including designers' scripts) and smoke-test their own changes. Common mistakes he lists include low QA qualification, too few testers and developers, no time planned for fixing bugs, and logging defects without regard to the development stage. Useful for QA engineers, developers and managers.