How to turn a planet into a place for a game
Serhii Serheienko
- Hall:
- VR/AR/QA/Localize Track
What the talk is about
Serhii Serheienko describes how his team is building a game that turns the whole planet Earth into the playing field. The project combines augmented reality, geopositioning, blockchain and machine learning. He walks through the path from an early Pokemon Go-style prototype to crowdfunding and a workshop at a Paris accelerator. The world map is divided into hexagons using an Uber library with clustering when zooming; players buy plots, build on them and see the buildings through the camera. Blockchain provides ownership and uniqueness of items and land as tokens that can move between games, while machine learning improves object positioning and fights spoofing. He also mentions real-world events with advertisers. Useful for anyone interested in location-based games, AR and blockchain in game development.