Ten Deadly Sins of a Narrative Designer
Serhii Ten
- Hall:
- Game Design Track
What the talk is about
Serhii Ten walks through ten "deadly sins" of a narrative designer that he committed or watched colleagues commit, plus a bonus one. The key points: start from a short vision document and keep the team in sync; never stop learning, from storytelling and general game design to technical basics and English; know your audience and give every text a purpose. A narrative designer should write, read and play regularly, and stay in constant contact with the team instead of working in isolation. He also covers toxic workplaces (fight or leave), a well-organized workflow, convenient tools for quests, dialogues and localization, clear and up-to-date documentation (setting legend, style guide, quest and character descriptions), and early playtests. Useful for narrative and game designers, leads and producers.