Talk recordings
all 86 →
Metro Exodus facial animation: Internal perspective
Andrey Sibiryakov
Meta Projects Features developments in Slot Games
Arthur Sheikhaliev
Ultimate survival guide to outsourcing your work all good practices and deadly
Bartosz Lewandowski
Animation pipeline for Short Game cinematic
Denys Romanov
Risk Based Testing in Gamedev: Does it happen otherwise?
Oleksandr Donchuk
Interaction with AAA titles: How does it feel to be QC
Pavlo Oliinyk
WHAT IS IT?
GAMES GATHERING 2018 was a game development conference held on 8–9 December 2018 at the International Exhibition Centre in Kyiv. The programme ran in several halls, each with its own track: Earth Hall (QA and Loc/Animation, Sound/VR), Fire Hall (Art), Iron Hall (MIX), Water Hall (Business, Production) and Wood Hall (Game Design, Indie).
According to the organisers, the event brought together more than 2,700 attendees and over 350 companies from 30 countries, with more than 100 speakers over the two days, plus workshops, master classes and 6 battles.
The archive holds 86 talks, all with video recordings. Among them are Andrey Sibiryakov with «Metro Exodus facial animation: Internal perspective», Lou Kramer with «Compute shaders – optimize your engine using compute», and Ilari Kuittinen with «Reinventing Housemarque – Year after #Arcadeisdead».
Ivan Titov
Jama Jurabaev
Oleksandr Soloveyko
Roman Guro
Taras Terletskyi
Valerii Minenko