Talks — Games Gathering 2018 Kyiv
86 talks by day of the programme, 86 of them with a video recording.
- Metro Exodus facial animation: Internal perspective Andrey Sibiryakov
- Meta Projects Features developments in Slot Games Arthur Sheikhaliev
- Ultimate survival guide to outsourcing your work all good practices and deadly Bartosz Lewandowski
- Animation pipeline for Short Game cinematic Denys Romanov
- Biped is not dead yet. Even for Sony like animations based on Hotel Transilvania Nikolay Salikhov
- Risk Based Testing in Gamedev: Does it happen otherwise? Oleksandr Donchuk
- Interaction with AAA titles: How does it feel to be QC Pavlo Oliinyk
- UI automated testing in Unity3D is reality Yevhen Rudiev
- Sound in Virtual Reality. Creating interactive audio in the game Andrew Shcherbak
- Architectural approaches in augmented reality applications Andrey Sidorov
- VR on the GO Evgeny Ovcharenko
- Cases of resolving the conflicts between customer and sound designer Irina Chaban
- Future of VR Pavel Dorokhovsky
- Secret ingredient of success: an open dialogue Ruslana Kruchek
- Creating soundtrack : magic tips from Merlin or just mathematics? Taras Terletskyi
- FMOD - connecting developers with sound designers Alon Kaplan
- I am an artist - this is my view. I am a client - I give you money. Discussion panel
- Where Math and Art Meet Dmitry Baidachnyi
- The Game of Art Director in the Game Studio Dmitry Yeremenko
- Baking for the Game Assets Maksym Makovskyi
- Art Outsourcing: Is It Worth It? Olena Krasavina
- How to draw what you love, follow the dream and not die of hunger Svetlana Medvedeva
- Art demonstration Character Design Trevor Claxton
- Hiding in plain sight Trevor Claxton
- VFX and Animation in World of Warplanes Hangars Valentin Minitskiy
- Unity VFXs for Gwent. Key pillars for success Dmytro Vusatyi
- Beyond the limits Evgeniy Derkach
- Problems with plastic anatomy for game artists Evgeniy Lozovoy
- VR demo Jama Jurabaev
- The main things in creating a playable and recognizable style of a project. Roman Guro
- Art and Technologies behind online gambling Vadym Brikulia
- Evolution of Return Mechanics Alex Shtachenko
- How to maximize your chances of winning the gamedev lottery Anders Hillestad
- So what if we'll succeed Andrii Biletskyi
- How to work with media platforms and influencers Discussion panel
- VR for artists Jama Jurabaev
- Compute shaders - optimize your engine using compute Lou Kramer
- Help my game is dying! Stephen Lee
- Analytics in Game Industry - Why, How & What For Ivan Courshev
- 3 ways to get noticed on the app stores Keren Berger
- Reinventing Housemarque - Year after #Arcadeisdead Ilari Kuittinen
- Life on Earth Matthias Develtere
- Tale or Mr. Fox the UX Designer Mikhail Gofman
- 30 minute speedrun of making a game for HTML5 and mobiles in Defold Oleg Pridiuk
- Publish My Game: Open Mic Q&A with publishers Discussion panel
- Got any Employer Brand? What if I find one? Tanja Loktionova
- Fantastic Investors and Where to Find Them Discussion panel
- Is Marketing a Strength or an Intelligence? Dmitry Rosenfeld
- How to make money in the kids' app market Galyna Iefremova
- Stand out of the crowd! Secrets of App store Marketing Jan Chichlowski
- Maximizing Fun: The Gamer DNA Model Explained John Uke
- Leading like a Woman Marina Sapunova
- Fixing the publishing models Miikka Luotio
- Herding Cats: How To Make a Kickass Go To Market Plan Nicholas Day
- User Acquisition Finance: What is it and is this right for your studio Pieter van der Pijl
- Designing the business for your game Wojciech Pazdur
- AI: Complex things made simple Artem Durnev
- Tips and tricks on developing an open world game with Unreal Engine 4 Costantin Yakushenko
- Honestly about Unreal Engine 4 Discussion panel
- Pricing in f2p and premium games: 100 or 200 coins? Kate Nahornaya
- Producer's stretch Oleksandr Shvyrlo
- Blockchain: what it is for the game industry, theory, trends, practice for cross rea Pavel Shlapak
- How and why to work with outsource game design Sasha Protasenya
- MVRPD Architecture for Games with Unity3D Stanislav Felinskyi
- Creating tutorial experience of your game Andrey Taliashvili
- Game Design lessons from designing Football, Tactics & Glory Andrii Kostiushko
- Storytelling through game mechanics Discussion panel
- Making a friendly game for players with disabilities Dmitriy Cheglakov
- AI in PvP games Oleksandr Soloveyko
- The Creative Process in Game Design Roee Avramot
- Prototype of a Prototype Simonas Vitkunas
- Building efficient game design team: our experience Vadym Syvolap
- How LINE: Disney Tsum Tsum made over a billion dollars Yevgen Grishenko
- Why it's important to make a good meta-game play for your project Yuri Sysoev
- Releasing indie game worldwide on 4 platforms Artem Kuriavchenko
- Game development on wheels: How I work while traveling with family Artem Luxembourg
- 60 Seconds! a garage success story Dominik Gotojuch
- Indie finance Igor Tymoshenko
- Illusions and Reality: Postmortem of G30 game Ivan Kovalev
- Game conference – what the hell am I doing here? Ivan Titov, Igor Pospishiy
- Behind PUSS! How to stay sane while making an insane game Ivan Zasiadvovk
- How to thrive making Robert Podgorski
- Family Age: development story Vitaliy Moroz
- Sound or Silence: what will your audience hear? Ruslana Kruchek, Vladyslav Plotnikov, Vasyl Filatov, Andrew Shcherbak, Alexander Shtachenko, Oleksandra Bilymenko · VP Production; SoundDesigner.PRO; SignSine; Panther Gaming LLC; LEGAL IT GROUP
- Under the Hood of a Successful Idle Game: A Deep Dive into Full Live Game Operations Nathaniel Barker · Fluffy Fairy Games
- Self publishing of indie games Survival Guide Valerii Minenko, Roman Martyniuk, Ivan Kovalev, Dmytro Chehlakov, Zhanna Horanska · Twigames; Appmania; Specialbit; The Abyss