GAMES GATHERING 2018 KYIV

The Game of Art Director in the Game Studio

Talk recording: The Game of Art Director in the Game Studio

Dmitry Yeremenko

Hall:
Fire Hall (Art Track)

What the talk is about

Dmitry Yeremenko explains what an art director in a game studio really does and how it differs from what artists often imagine. The ideal art director combines three competencies: art, management and technical knowledge. If one is missing, productivity, visual quality or the release itself suffers. Budget limits all of it. Beyond choosing style, concept and guides, the role involves building teams, setting tasks, planning resources, writing reports, working with programmers, producers and marketing, and setting up the pipeline and file storage. Your own portfolio barely grows. The speaker shares advice: listen to quiet voices, ask the right questions, grow your own replacement, and keep the audience in mind. Useful for artists aiming to become art directors and for people who hire them.