GAMES GATHERING 2018 KYIV

Under the Hood of a Successful Idle Game: A Deep Dive into Full Live Game Operations

Talk recording: Under the Hood of a Successful Idle Game: A Deep Dive into Full Live Game Operations

Nathaniel Barker

Fluffy Fairy Games

Hall:
Water Hall (Production Track)

What the talk is about

Nathaniel Barker of Fluffy Fairy Games explains how the studio behind Idle Miner Tycoon and Idle Factory Tycoon builds and runs idle games. A new game starts as an MVP built in roughly eight weeks, without analytics tools, social features, localization or purchases, focused on making it fun, with day-1 retention as the key metric. Next come testing with the existing community and in selected countries, then scaling with weekly updates and an automated pipeline. Live ops is kept lean: events are preloaded on devices and switched on at the right time via PlayFab, and offers are refreshed regularly. The speaker also covers community work: player feedback is categorized every week and refined into development ideas. In the Q&A he touches on balancing with spreadsheets and the split between ads and purchases. Useful for mobile game teams.