60 Seconds! a garage success story
Dominik Gotojuch
- Hall:
- Wood Hall (Indie Track)
What the talk is about
Dominik Gotojuch tells how the small studio Robot Gentleman made 60 Seconds! and sold over a million copies. The game grew out of a tech demo, built by two people in their spare time for almost three years, with no investors and self-publishing. He points to several success factors: an unusual mix of arcade scavenging and a text adventure, a vision kept despite sceptical feedback, a strong trailer, organic YouTuber coverage after a cheap key mailing, a release window away from big AAA titles, and careful pricing. He compares this with the follow-up 60 Parsecs and describes the mobile and Switch ports, where a premium model worked. His main advice is to make a game you truly love. Useful for indie teams and anyone planning to self-publish.