Making a friendly game for players with disabilities
Dmitriy Cheglakov
- Hall:
- Wood Hall (Game Design Track)
What the talk is about
Dmitriy Cheglakov explains how to make games friendlier to players with disabilities and reviews common mistakes. Subtitles should cover all important lines and background sounds: a large plain font (around 46 pixels at 1080p), a contrasting backdrop or outline, lines of up to 40–42 characters, breaks at pauses, a short gap between subtitles, and names or colors for characters. On color blindness: don't rely on color alone, test with simulators, and let players change the crosshair color and dim the background. He also recommends separate volume controls for voice, effects and music, plus visual cues for important sounds. Finally, he covers controls for players with motor impairments: several input schemes, sensitivity, simpler quick presses and holds, and adjustable game speed. Useful for game and UI designers.