GAMES GATHERING 2018 KYIV

VFX and Animation in World of Warplanes Hangars

Talk recording: VFX and Animation in World of Warplanes Hangars

Valentin Minitskiy

Hall:
Fire Hall (Art Track)

What the talk is about

Valentin Minitskiy describes how hangars in World of Warplanes evolved over the game's five years, from nearly lifeless surroundings with a few background effects to living scenes with animation, characters and scripted events. A key turning point was the hangar for the Japanese Menace event, with a war state, air raids and destruction that play only where the player is looking. Later came paired hangars for further events, a factory hangar with animated workers, atlas-based crowds, a crane and clickable elements, plus themed hangars for cross-promotions with Iron Maiden and films. In the Q&A he says effects are painted in Photoshop or made as flipbooks, physics is mostly baked, and optimization is tuned at the end. Useful for VFX and technical artists.