Illusions and Reality: Postmortem of G30 game
Ivan Kovalev
- Hall:
- Wood Hall (Indie Track)
What the talk is about
Ivan Kovalev gives a postmortem of G30, his first game, which he made over two years as a nearly solo indie developer and released as a premium title without a publisher. The game combines a visual puzzle with "telescopic" text whose meaning shifts as the puzzle is solved, mimicking how memory works. Key points: a publisher is not always necessary, and you can build contact with platform holders yourself, for example through their developer events; plan the release with a buffer, keep a plan B for what to cut, and fix only critical bugs; ask players for ratings and reviews, give them a way to reach you, prepare promo art, and allow time for store review. He also shares experience with featuring, pricing, localization and game design mistakes. Useful for indie developers preparing a self-published release.