Talk recordings
all 20 →
Creating Weapons for Games in ZBrush
Evgeny Petrov
Common Mistakes and Misconceptions of Game Dev Beginners
Yulia Kolpakova, Anastasia Chikileva
A Feature from Idea to Release
Arthur Sheikhaliev
Methods and techniques in creating game environments
Denys Rutkovskyi
Pedestrian system for an open-world game on Unreal Engine 4
Ihor Pakhomov
Behind the Scenes of AAA Games
Maksym Rodionov
WHAT IS IT?
GAMES GATHERING 2019 ODESA was a one-day game development conference held on 6 July 2019 at the Gagarinn Hotel in Odesa. The talks were spread across three halls: Black Sea Hall, Red Sea Hall and Yellow Sea Hall.
The archive holds 20 talks, and every one of them has a video recording. The programme covered art, design, production, analytics and publishing, and included a discussion panel, “Indie Development: Easy Start and the Long Haul”.
Among the talks were Evgeny Petrov’s “Creating Weapons for Games in ZBrush”, Ivan Semenov and Kostiantyn Dopira’s “Project “ATOM RPG”: The Long Road to Release”, and Artem Shpytiak’s “From a solo indie developer to a $1 million game”.