Common Mistakes and Misconceptions of Game Dev Beginners
Yulia Kolpakova, Anastasia Chikileva
- Hall:
- Black Sea Hall
What the talk is about
Yulia Kolpakova and Anastasia Chikileva guide beginners on entering game development, covering both artists and game designers. They advise setting a clear goal, choosing a specialization, studying the market and target companies, playing many kinds of games, and learning from classic masters. A portfolio should hold only the best finished work tailored to a vacancy, with weak old pieces removed. A résumé should stand out yet stay free of filler and errors. Test assignments should be analyzed before starting, not answered with the first idea. Interviews assess motivation, knowledge of the company's products and soft skills. During a trial period, study the project, ask questions, think about the target audience and assess yourself objectively. Useful for aspiring artists and game designers.