Talks — Games Gathering 2019 Odesa
20 talks by day of the programme, 20 of them with a video recording.
- Creating Weapons for Games in ZBrush Evgeny Petrov
- Common Mistakes and Misconceptions of Game Dev Beginners Yulia Kolpakova, Anastasia Chikileva
- A Feature from Idea to Release Arthur Sheikhaliev
- Methods and techniques in creating game environments Denys Rutkovskyi
- Pedestrian system for an open-world game on Unreal Engine 4 Ihor Pakhomov
- Behind the Scenes of AAA Games Maksym Rodionov
- PBR for Artists and Programmers Mykhailo Kiiashko
- Evolution of Processes: From The X-Files to RnD Alina Brazdeikene
- Interesting Non-Player Characters Alla Dovhaliuk
- From a solo indie developer to a $1 million game Artem Shpytiak
- Project "ATOM RPG": The Long Road to Release Ivan Semenov, Kostiantyn Dopira
- The arsenal of a game designer's skill set: what it should be like Oleh Medvid
- Loot Boxes: Theory and Practice Serhii Syrobabin
- Empowerment — unlock the full potential of your team Pylyp Dziuba
- How Giants game publishers and developers went global Manuel De Vits
- Casual game development. What's the difference? Tomas Šiukščius
- Not only bells and cherries. Popular myths about casino games development. Ulyana Krystaszek
- The Worst Mistake in Game Analysis Vasily Sabirov
- Everything about operating a mobile game Alexander Shtachenko
- Indie Development: Easy Start and the Long Haul Discussion panel