GAMES GATHERING 2019 ODESA

Project "ATOM RPG": The Long Road to Release

Talk recording: Project "ATOM RPG": The Long Road to Release

Ivan Semenov, Kostiantyn Dopira

Hall:
Red Sea Hall

What the talk is about

Ivan Semenov and Kostiantyn Dopira tell the story of ATOM RPG: from a hobby project by two developers inspired by Fallout 1 and 2 to a commercial game. The team first used its own engine, then moved to Unity in 2016, which sped up development considerably. They bet on the community: social networks, Steam Greenlight, a Kickstarter with a minimal goal and Early Access brought feedback and let the team go full-time. The speakers advise choosing an engine carefully at the start, borrowing only the processes from big companies that actually work, discussing tasks by voice calls, and sharing responsibility without a hierarchy. Useful for indie teams, especially distributed ones, and anyone planning crowdfunding or Early Access.