Talk recordings
all 32 →
Design & Implementation: Automated LiveOps Backend
Chris Hong
Win at the start: increase the search traffic of the game application not only thanks to ASO
Olena Vedmedenko
The 7 habits of highly effective Release Managers
Stacey Yamkova
QA in GameDev. How to: build outsource processes, hire the right people and successfully release projects
Oleksii Rohalskyi
From Binary to Branching - How Danganronpa’s Linear Storytelling Inspired Inescapable
Joni Lappalainen
What is the role of UX Designers in the team and how to efficiently built them in the creative production pipeline
Yevgen Filchenko
WHAT IS IT?
Games Gathering 2023 Bratislava was a three-day games industry conference held from 25 to 27 September 2023 at Hotel Tatra in Bratislava. The first day took place online only. On 26 and 27 September the conference ran in an online and live format.
The programme included 32 talks, 29 of them with video. Every day the talks were split between two halls, Fire Hall and Water Hall.
Topics ranged from production and LiveOps to monetization and design. Chris Hong spoke about an automated LiveOps backend, Martin Macmillan about where the money is in mobile gaming, and Jacob Holden about accessibility in gaming. Joni Lappalainen of Dreamloop Games talked about how Danganronpa inspired Inescapable.
Program
Alex Plk
Chris Hong
Oleksii Rohalskyi
Olena Vedmedenko
Roman Povzyk
Stacey Yamkova