Talks — Games Gathering 2023 Bratislava
32 talks by day of the programme, 29 of them with a video recording.
25 September 2023
- Design & Implementation: Automated LiveOps Backend Chris Hong · ex-Metacore, Tech Lead
- Win at the start: increase the search traffic of the game application not only thanks to ASO Olena Vedmedenko · Keyapp, Sales&Support Team Lead
- The 7 habits of highly effective Release Managers Stacey Yamkova · AGS, Game Release Coordinator
- QA in GameDev. How to: build outsource processes, hire the right people and successfully release projects Oleksii Rohalskyi · Pushka studios, Team Lead QA
- From Binary to Branching - How Danganronpa’s Linear Storytelling Inspired Inescapable Joni Lappalainen · Dreamloop Games, CEO, Creative Director
- What is the role of UX Designers in the team and how to efficiently built them in the creative production pipeline Yevgen Filchenko · Ubisoft Singapore, Associate UX Director
- Material Creation for Games Syed Safeer Abbas Rizvi · Redhill Games, Senior Environment Artist
- Navigating the Emotional Flow of Gameplay Yelyzaveta Lemeshko · Bigpoint, Game Designer
- How to identify and transfer IP rights in IT? Sergiy Barbashyn · Barbashyn Law Firm, IT attorney at law, managing partner at Barbashyn Law Firm
- Brand Stewardship for Budding IPs Steve Stewart · Dreamloop Games, Head of Communications
- Levelling the Playing Field – A Practical Guide to Accessibility in Gaming Jacob Holden · SpecialEffect, Occupational therapist
- Media that evolves a gamedev specialist: how, why, and where to transform knowledge into influence Roman Povzyk · Bini Games, Product Analyst
- Pitching For Life: How to Survive as a Game Founder in an Artsy Jungle of Business Walid O. El Cheikh · Pitching For Life, CEO
- Production pipeline without clogging Andrii Kaplia · Bioware, Development Manager
- Peak Season for Gaming: how to navigate Q4 Oleh Furdela · Google, Account Manager, Apps & Gaming
26 September 2023
- The art of small steps, or how to create sound for games in conditions of war Irina Chaban · Universe Music, CEO, Audio Director
- How can neuroscience help your prototypes Gustav Pastucha · Pixel Federation, R&D Producer
- Dark side of the leadership Filip Polasek · Pixel Federation, Chief Product Officer
- How do social casinos make money? Kostiantyn Miroshnychenko · Murka, Game Economy Designer
- From Pixels to Personality: 10 Psychological Tips for Making Your Characters Appealing to Players Michal Debek · Try Evidence, CEO + Head of Research
- The Basics of Interactive Storytelling Vasili Braga · COR, Creative Industry Association in Moldova, CEO
- Cloud Native Development Level Up for Smaller Teams Yoyu Li · Infinite Whys, Founder
- Will You Mentor Me? : Mentorship in Game Development Industry Elena Lobova · GDBAY, Co-founder & CBDO
- Genre matters: Where is the money in mobile gaming? Martin Macmillan · Pollen VC, CEO / Founder
27 September 2023
- Reinventing Game Launches: A Framework for Success Jesse Lempiäinen · Geeklab, CEO / Founder
- Algorithm of monetization hypotheses testing and gaming projects launching Alex Plk · Startup maker and Marketing Officer
- Mobile game soundtracks as fan service Ruslana Kruchek · VP Production, Co-Founder & Brand Resonance Gal
- Ultimate guide to partnership ethics = all good practices and deadly traps of working with external partners Bartosz Lewandowski · Roboto Global / Robo Toro Games, CEO & Game Director
- How to make an adventure game if you don’t know how to code Illia Onyschenko · Detectolic Games, Founder & CEO
- 40 square miles of fun Vitalii Boiko · Pixela Labs, CEO
- Working With Voice Actors Mike Bodie · Voice Actor / Directo, CEO
- Latest developments in Hybridcasual genre Jakub Remiar · Two & Half Gamers podcast, Product/ Game design Consultant